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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemTestAttributeSet
Description
Called just after a GameplayEffect is executed to modify the base value of an attribute. No more changes can be made. Note this is only called during an 'execute'. E.g., a modification to the 'base value' of an attribute. It is not called during an application of a GameplayEffect, such as a 5 second +10 movement speed buff.
Virtual Inheritance
- UAttributeSet::PostGameplayEffectExecute → UAbilitySystemTestAttributeSet::PostGameplayEffectExecute
| Name | PostGameplayEffectExecute |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestAttributeSet.h |
| Include Path | #include "AbilitySystemTestAttributeSet.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/AbilitySystemTestAttributeSet.cpp |
virtual void PostGameplayEffectExecute
(
const struct FGameplayEffectModCallbackData & Data
)