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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | UAbilitySystemTestAttributeSet |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestAttributeSet.h |
| Include Path | #include "AbilitySystemTestAttributeSet.h" |
Syntax
UCLASS (Blueprintable, BlueprintType, Meta=(HideInDetailsView), MinimalAPI)
class UAbilitySystemTestAttributeSet : public UAttributeSet
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAttributeSet → UAbilitySystemTestAttributeSet
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UAbilitySystemTestAttributeSet
(
const FObjectInitializer& ObjectInitializer |
AbilitySystemTestAttributeSet.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ArmorDamageReduction | float | AbilitySystemTestAttributeSet.h |
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| CritChance | float | AbilitySystemTestAttributeSet.h |
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| CritMultiplier | float | AbilitySystemTestAttributeSet.h |
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| Damage | float | This Damage is just used for applying negative health mods. Its not a 'persistent' attribute. | AbilitySystemTestAttributeSet.h |
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| DodgeChance | float | AbilitySystemTestAttributeSet.h |
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| Health | float | AbilitySystemTestAttributeSet.h |
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| LifeSteal | float | AbilitySystemTestAttributeSet.h |
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| Mana | FGameplayAttributeData | AbilitySystemTestAttributeSet.h |
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| MaxHealth | float | NOTE ON MUTABLE: This is only done so that UAbilitySystemTestAttributeSet can be initialized directly in GameplayEffectsTest.cpp without doing a const_cast in 100+ places. | AbilitySystemTestAttributeSet.h |
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| MaxMana | float | AbilitySystemTestAttributeSet.h |
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| NoStackAttribute | float | AbilitySystemTestAttributeSet.h |
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| PhysicalDamage | float | This Attribute is the actual physical damage for this actor. | AbilitySystemTestAttributeSet.h |
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| SpellDamage | float | This Attribute is the actual spell damage for this actor. It will power spell based GameplayEffects | AbilitySystemTestAttributeSet.h |
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| StackingAttribute1 | float | AbilitySystemTestAttributeSet.h |
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| StackingAttribute2 | float | AbilitySystemTestAttributeSet.h |
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| Strength | float | AbilitySystemTestAttributeSet.h |
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Functions
Public
Overridden from UAttributeSet
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostGameplayEffectExecute
(
const FGameplayEffectModCallbackData& Data |
Called just after a GameplayEffect is executed to modify the base value of an attribute. | AbilitySystemTestAttributeSet.h | |
virtual bool PreGameplayEffectExecute
(
FGameplayEffectModCallbackData& Data |
Called just before modifying the value of an attribute. | AbilitySystemTestAttributeSet.h |