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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/UAbilitySystemComponent
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void UpdateTagMap
(
const FGameplayTag& BaseTag, |
Update the number of instances of a given tag and calls callback | AbilitySystemComponent.h | |
void UpdateTagMap
(
const FGameplayTagContainer& Container, |
Update the number of instances of a given tag and calls callback | AbilitySystemComponent.h |
UpdateTagMap(const FGameplayTag &, int32, EGameplayTagReplicationState)
Description
Update the number of instances of a given tag and calls callback
| Name | UpdateTagMap |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
void UpdateTagMap
(
const FGameplayTag & BaseTag,
int32 CountDelta,
EGameplayTagReplicationState TagRepState
)
UpdateTagMap(const FGameplayTagContainer &, int32, EGameplayTagReplicationState)
Description
Update the number of instances of a given tag and calls callback
| Name | UpdateTagMap |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemComponent.h |
| Include Path | #include "AbilitySystemComponent.h" |
void UpdateTagMap
(
const FGameplayTagContainer & Container,
int32 CountDelta,
EGameplayTagReplicationState TagRepState
)