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Enum to describe replication rules for each tag Any state besides "None" must be added on the server and can be predicted on clients.
| Name | EGameplayTagReplicationState |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include Path | #include "GameplayEffectTypes.h" |
Syntax
enum EGameplayTagReplicationState
{
None,
TagOnly,
CountToOwner,
TagAndCountToAll,
}
Values
| Name | Remarks |
|---|---|
| None | |
| TagOnly | |
| CountToOwner | |
| TagAndCountToAll |