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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/IGameplayCueInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool ShouldAcceptGameplayCue
(
UObject* Self, |
Returns true if the object can currently accept gameplay cues associated with the given tag. | GameplayCueInterface.h | |
virtual bool ShouldAcceptGameplayCue
(
AActor* Self, |
Returns true if the actor can currently accept gameplay cues associated with the given tag. | GameplayCueInterface.h |
ShouldAcceptGameplayCue(UObject *, FGameplayTag, EGameplayCueEvent::Type, const FGameplayCueParameters &)
Description
Returns true if the object can currently accept gameplay cues associated with the given tag. Returns true by default. Allows objects to opt out of cues in cases such as pending death
| Name | ShouldAcceptGameplayCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
| Include Path | #include "GameplayCueInterface.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp |
virtual bool ShouldAcceptGameplayCue
(
UObject * Self,
FGameplayTag GameplayCueTag,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)
ShouldAcceptGameplayCue(AActor *, FGameplayTag, EGameplayCueEvent::Type, const FGameplayCueParameters &)
Description
Returns true if the actor can currently accept gameplay cues associated with the given tag. Returns true by default. Allows actors to opt out of cues in cases such as pending death
| Name | ShouldAcceptGameplayCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
| Include Path | #include "GameplayCueInterface.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp |
virtual bool ShouldAcceptGameplayCue
(
AActor * Self,
FGameplayTag GameplayCueTag,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)