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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/IGameplayCueInterface
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void HandleGameplayCue
(
UObject* Self, |
Handle a single gameplay cue | GameplayCueInterface.h | |
virtual void HandleGameplayCue
(
AActor* Self, |
Handle a single gameplay cue | GameplayCueInterface.h |
HandleGameplayCue(UObject *, FGameplayTag, EGameplayCueEvent::Type, const FGameplayCueParameters &)
Description
Handle a single gameplay cue
| Name | HandleGameplayCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
| Include Path | #include "GameplayCueInterface.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp |
virtual void HandleGameplayCue
(
UObject * Self,
FGameplayTag GameplayCueTag,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)
HandleGameplayCue(AActor *, FGameplayTag, EGameplayCueEvent::Type, const FGameplayCueParameters &)
Description
Handle a single gameplay cue
| Name | HandleGameplayCue |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueInterface.h |
| Include Path | #include "GameplayCueInterface.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayCueInterface.cpp |
virtual void HandleGameplayCue
(
AActor * Self,
FGameplayTag GameplayCueTag,
EGameplayCueEvent::Type EventType,
const FGameplayCueParameters & Parameters
)