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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/GameplayEffectComponents > API/Plugins/GameplayAbilities/GameplayEffectComponents/UAdditionalEffec-
- UObject::IsDataValid()
- UGameplayEffectComponent::IsDataValid()
- UAdditionalEffectsGameplayEffectComponent::IsDataValid()
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h |
| Include | #include "GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectComponents/AdditionalEffectsGameplayEffectComponent.cpp |
virtual EDataValidationResult IsDataValid
&40;
class FDataValidationContext & Context
&41; const
Remarks
There are some fields that are incompatible with one another, so let's catch them during configuration phase.