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API > API/Plugins > API/Plugins/GameplayAbilities
Classes
| Type | Name | Description | |
|---|---|---|---|
| FGameplayAbilitySpecConfig | Options on how to configure a GameplayAbilitySpec to grant an Actor | ||
| UAbilitiesGameplayEffectComponent | Grants additional Gameplay Abilities to the Target of a Gameplay Effect while active | ||
| UAdditionalEffectsGameplayEffectComponent | Add additional Gameplay Effects that attempt to activate under certain conditions (or no conditions) | ||
| UAssetTagsGameplayEffectComponent | These are tags that the Gameplay Effect Asset itself 'has' (owns). | ||
| UBlockAbilityTagsGameplayEffectComponent | Handles blocking the activation of Gameplay Abilities based on Gameplay Tags for the Target actor of the owner Gameplay Effect | ||
| UChanceToApplyGameplayEffectComponent | Applies a probablity to the application conditions of the Gameplay Effect. | ||
| UCustomCanApplyGameplayEffectComponent | Handles configuration of a CustomApplicationRequirement function to see if this GameplayEffect should apply | ||
| UImmunityGameplayEffectComponent | Immunity is blocking the application of other GameplayEffectSpecs. | ||
| URemoveOtherGameplayEffectComponent | Remove other Gameplay Effects based on certain conditions | ||
| UTargetTagRequirementsGameplayEffectComponent | Specifies tag requirements that the Target (owner of the Gameplay Effect) must have if this GE should apply or continue to execute | ||
| UTargetTagsGameplayEffectComponent | Handles granting Tags to the Target (sometimes referred to as the Owner) of the Gameplay Effect |