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Helper struct for defining ServerRPC batch windows. If null ASC is passed in, this becomes a noop.
| Name | FScopedServerAbilityRPCBatcher |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include Path | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
struct FScopedServerAbilityRPCBatcher
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FScopedServerAbilityRPCBatcher
(
UAbilitySystemComponent* InASC, |
Abilities/GameplayAbilityTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FScopedServerAbilityRPCBatcher() |
Abilities/GameplayAbilityTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbilityHandle | FGameplayAbilitySpecHandle | Abilities/GameplayAbilityTypes.h | ||
| ASC | UAbilitySystemComponent * | Abilities/GameplayAbilityTypes.h | ||
| ScopedPredictionWindow | FScopedPredictionWindow | Abilities/GameplayAbilityTypes.h |