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API > API/Plugins > API/Plugins/GameplayAbilities
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
Include | #include "GameplayPrediction.h" |
Syntax
struct FScopedPredictionWindow
Remarks
A structure for allowing scoped prediction windows.
Constructors
Type | Name | Description | |
---|---|---|---|
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FScopedPredictionWindow
(
UAbilitySystemComponent* AbilitySystemComponent, |
To be called in the callsite where the predictive code will take place. | |
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FScopedPredictionWindow
(
UAbilitySystemComponent* AbilitySystemComponent, |
To be called on server when a new prediction key is received from the client (In an RPC). |
Destructors
Type | Name | Description | |
---|---|---|---|
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