Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- FFastArraySerializerItem
- FReplicatedPredictionKeyItem
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include | #include "GameplayPrediction.h" |
Syntax
USTRUCT&40;&41;
struct FReplicatedPredictionKeyItem : public FFastArraySerializerItem
Variables
| Type | Name | Description | |
|---|---|---|---|
| FPredictionKey | PredictionKey |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| As we know that FReplicatedPredictionKeyItem is well behaved and does not leak outside of FReplicatedPredictionKeyMap we allow ReplicationID and ReplicationKey to be copied around to avoid issues when instantiating from archetype or CDO. | |||
FReplicatedPredictionKeyItem
(
const FReplicatedPredictionKeyItem& Other |
|||
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString | |||
| void | PostReplicatedAdd
(
const FReplicatedPredictionKeyMap& InArray |
||
| void | PostReplicatedChange
(
const FReplicatedPredictionKeyMap& InArray |
Operators
| Type | Name | Description | |
|---|---|---|---|
| FReplicatedPredictionKeyItem & | operator=
(
FReplicatedPredictionKeyItem&& other |
||
| FReplicatedPredictionKeyItem & | operator=
(
const FReplicatedPredictionKeyItem& other |