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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include | #include "GameplayPrediction.h" |
Syntax
struct FPredictionKeyDelegates
Remarks
This is a data structure for registering delegates associated with prediction key rejection and replicated state 'catching up'. Delegates should be registered that revert side effects created with prediction keys.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TMap< FPredictionKey::KeyType, FDelegates > | DelegateMap |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | AddDependency
(
FPredictionKey::KeyType ThisKey, |
||
| void | |||
| void | |||
| void | CatchUpTo
(
FPredictionKey::KeyType Key |
||
| FPredictionKeyDelegates & | Get () |
||
| FPredictionKeyEvent & | |||
| FPredictionKeyEvent & | |||
| void | NewRejectOrCaughtUpDelegate
(
FPredictionKey::KeyType Key, |
||
| void | Reject
(
FPredictionKey::KeyType Key |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FDelegates |