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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FPredictionKeyDelegates
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include | #include "GameplayPrediction.h" |
Syntax
struct FDelegates
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< FPredictionKeyEvent > | CaughtUpDelegates | This delegate is called when replicated state has caught up with the prediction key. | |
| TArray< FPredictionKeyEvent > | RejectedDelegates | This delegate is called if the prediction key is associated with an action that is explicitly rejected by the server. |