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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FPredictionKey
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayPrediction.h |
| Include | #include "GameplayPrediction.h" |
bool IsValidKey&40;&41; const
Remarks
A key is valid if it's non-zero, prediction keys for other clients will serialize down as 0 and be invalid