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API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include | #include "GameplayEffect.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayModifierInfo
Remarks
FGameplayModifierInfo Tells us "Who/What we" modify Does not tell us how exactly
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayAttribute | Attribute | The Attribute we modify or the GE we modify modifies. | |
| FGameplayModEvaluationChannelSettings | EvaluationChannelSettings | Evaluation channel settings of the modifier | |
| FGameplayEffectModifierMagnitude | ModifierMagnitude | Magnitude of the modifier | |
| TEnumAsByte< EGameplayModOp::Type > | ModifierOp | The numeric operation of this modifier: Override, Add, Multiply, etc When multiple modifiers aggregate together, the equation is: ((BaseValue + AddBase) * MultiplyAdditive / DivideAdditive * MultiplyCompound) + AddFinal | |
| FGameplayTagRequirements | SourceTags | ||
| FGameplayTagRequirements | TargetTags |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FGameplayModifierInfo& Other |
||
| bool | operator==
(
const FGameplayModifierInfo& Other |
Equality/Inequality operators |