Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
Syntax
USTRUCT ()
struct FGameplayModEvaluationChannelSettings
Remarks
Struct representing evaluation channel settings for a gameplay modifier
Variables
| Type | Name | Description | |
|---|---|---|---|
| EGameplayModEvaluationChannel | Channel | Channel the settings would prefer to use, if possible/valid |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| EGameplayModEvaluationChannel | Get the modifier evaluation channel to use | ||
| void | SetEvaluationChannel
(
EGameplayModEvaluationChannel NewChannel |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FGameplayModEvaluationChannelSettings& Other |
||
| bool | operator==
(
const FGameplayModEvaluationChannelSettings& Other |
Constants
| Name | Description |
|---|---|
| ForceHideMetadataEnabledValue | |
| ForceHideMetadataKey | Editor-only constants to aid in hiding evaluation channel settings when appropriate |