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FGameplayModifierInfo Tells us "Who/What we" modify Does not tell us how exactly
| Name | FGameplayModifierInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
USTRUCT (BlueprintType )
struct FGameplayModifierInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attribute | FGameplayAttribute | The Attribute we modify or the GE we modify modifies. | GameplayEffect.h |
|
| EvaluationChannelSettings | FGameplayModEvaluationChannelSettings | Evaluation channel settings of the modifier | GameplayEffect.h |
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| ModifierMagnitude | FGameplayEffectModifierMagnitude | Magnitude of the modifier | GameplayEffect.h |
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| ModifierOp | TEnumAsByte< EGameplayModOp::Type > | The numeric operation of this modifier: Override, Add, Multiply, etc When multiple modifiers aggregate together, the equation is: ((BaseValue + AddBase) * MultiplyAdditive / DivideAdditive * MultiplyCompound) + AddFinal | GameplayEffect.h |
|
| SourceTags | FGameplayTagRequirements | GameplayEffect.h |
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| TargetTags | FGameplayTagRequirements | GameplayEffect.h |
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Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGameplayModifierInfo& Other |
GameplayEffect.h | ||
bool operator==
(
const FGameplayModifierInfo& Other |
Equality/Inequality operators | GameplayEffect.h |