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This is a cut down version of the gameplay effect spec used for RPCs.
| Name | FGameplayEffectSpecForRPC |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
USTRUCT ()
struct FGameplayEffectSpecForRPC
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayEffect.h | |||
FGameplayEffectSpecForRPC
(
const FGameplayEffectSpec& InSpec |
GameplayEffect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbilityLevel | float | GameplayEffect.h | ||
| AggregatedSourceTags | FGameplayTagContainer | GameplayEffect.h | ||
| AggregatedTargetTags | FGameplayTagContainer | GameplayEffect.h | ||
| Def | TObjectPtr< const UGameplayEffect > | GameplayEfect definition. The static data that this spec points to. | GameplayEffect.h | |
| EffectContext | FGameplayEffectContextHandle | GameplayEffect.h | ||
| Level | float | GameplayEffect.h | ||
| ModifiedAttributes | TArray< FGameplayEffectModifiedAttribute > | GameplayEffect.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
float GetAbilityLevel() |
GameplayEffect.h | ||
FGameplayEffectContextHandle GetContext() |
GameplayEffect.h | ||
float GetLevel() |
GameplayEffect.h | ||
const FGameplayEffectModifiedAttribute * GetModifiedAttribute
(
const FGameplayAttribute& Attribute |
GameplayEffect.h | ||
FString ToSimpleString() |
GameplayEffect.h |