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Saves list of modified attributes, to use for gameplay cues or later processing
| Name | FGameplayEffectModifiedAttribute |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffect.h |
| Include Path | #include "GameplayEffect.h" |
Syntax
USTRUCT ()
struct FGameplayEffectModifiedAttribute
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGameplayEffectModifiedAttribute() |
GameplayEffect.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Attribute | FGameplayAttribute | The attribute that has been modified | GameplayEffect.h | |
| TotalMagnitude | float | Total magnitude applied to that attribute | GameplayEffect.h |