Navigation
API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectCustomExecutionPa-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool AttemptGetCapturedAttributeAggregatorSnapshot
(
const FGameplayEffectAttributeCaptureDefinition& InCaptureDef, |
Attempts to populate the specified aggregator with a snapshot of a backing captured aggregator. | GameplayEffectExecutionCalculation.h | |
bool AttemptGetCapturedAttributeAggregatorSnapshot
(
const FGameplayTag& InAggregatorIdentifier, |
Attempts to populate the specified aggregator with a snapshot of a backing transient aggregator. | GameplayEffectExecutionCalculation.h |
AttemptGetCapturedAttributeAggregatorSnapshot(const FGameplayEffectAttributeCaptureDefinition &, FAggregator &)
Description
Attempts to populate the specified aggregator with a snapshot of a backing captured aggregator. Can fail if the gameplay spec doesn't have a valid capture for the attribute.
| Name | AttemptGetCapturedAttributeAggregatorSnapshot |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
| Include Path | #include "GameplayEffectExecutionCalculation.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
bool AttemptGetCapturedAttributeAggregatorSnapshot
(
const FGameplayEffectAttributeCaptureDefinition & InCaptureDef,
FAggregator & OutSnapshottedAggregator
) const
True if the aggregator was successfully snapshotted, false if it was not
Parameters
| Name | Remarks |
|---|---|
| InCaptureDef | Attribute definition to attempt to snapshot |
| OutSnapshottedAggregator | [OUT] Snapshotted aggregator, if possible |
AttemptGetCapturedAttributeAggregatorSnapshot(const FGameplayTag &, FAggregator &)
Description
Attempts to populate the specified aggregator with a snapshot of a backing transient aggregator. Can fail if the transient aggregator doesn't exist as a result of no scoped mods targeting it.
| Name | AttemptGetCapturedAttributeAggregatorSnapshot |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectExecutionCalculation.h |
| Include Path | #include "GameplayEffectExecutionCalculation.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/GameplayEffectExecutionCalculation.cpp |
bool AttemptGetCapturedAttributeAggregatorSnapshot
(
const FGameplayTag & InAggregatorIdentifier,
FAggregator & OutSnapshottedAggregator
) const
True if the aggregator was successfully snapshotted, false if it was not
Parameters
| Name | Remarks |
|---|---|
| InAggregatorIdentifier | Tag identifying the transient aggregator to attempt to snapshot |
| OutSnapshottedAggregator | [OUT] Snapshotted aggregator, if possible |