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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/FGameplayEffectContextHandle
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectTypes.h |
| Include | #include "GameplayEffectTypes.h" |
void AddInstigator
&40;
class AActor &42; InInstigator,
class AActor &42; InEffectCauser
&41;
Remarks
Sets the instigator and effect causer. Instigator is who owns the ability that spawned this, EffectCauser is the actor that is the physical source of the effect, such as a weapon. They can be the same.