Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayEffectAttributeCaptureDefinition.h |
| Include | #include "GameplayEffectAttributeCaptureDefinition.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayEffectAttributeCaptureDefinition
Remarks
Struct defining gameplay attribute capture options for gameplay effects
Variables
| Type | Name | Description | |
|---|---|---|---|
| EGameplayEffectAttributeCaptureSource | AttributeSource | Source of the gameplay attribute | |
| FGameplayAttribute | AttributeToCapture | Gameplay attribute to capture | |
| bool | bSnapshot | Whether the attribute should be snapshotted or not |
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGameplayEffectAttributeCaptureDefinition
(
FGameplayAttribute InAttribute, |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FString |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FGameplayEffectAttributeCaptureDefinition& Other |
||
| bool | operator==
(
const FGameplayEffectAttributeCaptureDefinition& Other |
Equality/Inequality operators |