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Represents a translation from one FGameplayCueTranslatorNode to many others. You will have one of these links per UGameplayCueTranslator that can translate a node.
| Name | FGameplayCueTranslationLink |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
| Include Path | #include "GameplayCueTranslator.h" |
Syntax
USTRUCT ()
struct FGameplayCueTranslationLink
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeLookup | TArray< FGameplayCueTranslatorNodeIndex > | Fixed size lookup. The RulesCDO return the index into this which will translate to the new node. | GameplayCueTranslator.h | |
| RulesCDO | TObjectPtr< const UGameplayCueTranslator > | The rule that provides this translation | GameplayCueTranslator.h |