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Simple index/handle for referencing items in FGameplayCueTranslationManager::TranslationLUT
| Name | FGameplayCueTranslatorNodeIndex |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueTranslator.h |
| Include Path | #include "GameplayCueTranslator.h" |
Syntax
USTRUCT ()
struct FGameplayCueTranslatorNodeIndex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayCueTranslator.h | |||
FGameplayCueTranslatorNodeIndex
(
FGameplayTagNetIndex InIndex |
GameplayCueTranslator.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Index | int32 | GameplayCueTranslator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsValid() |
GameplayCueTranslator.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator int32() |
GameplayCueTranslator.h | ||
bool operator==
(
const FGameplayCueTranslatorNodeIndex& Other |
GameplayCueTranslator.h |