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While a GameplayCueNotify class is being loaded async, GameplayCue events will be deferred until load completion.
| Name | FAsyncLoadPendingGameplayCue |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueManager.h |
| Include Path | #include "GameplayCueManager.h" |
Syntax
struct FAsyncLoadPendingGameplayCue
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GameplayCueManager.h | |||
FAsyncLoadPendingGameplayCue
(
TWeakObjectPtr< UGameplayCueSet > OwningSet, |
GameplayCueManager.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventType | TEnumAsByte< EGameplayCueEvent::Type > | GameplayCueManager.h | ||
| GameplayCueTag | FGameplayTag | GameplayCueManager.h | ||
| OwningSet | TWeakObjectPtr< UGameplayCueSet > | GameplayCueManager.h | ||
| Parameters | FGameplayCueParameters | GameplayCueManager.h | ||
| TargetActor | TWeakObjectPtr< AActor > | GameplayCueManager.h |