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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayAbility
- UGameplayAbility_CharacterJump
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility_CharacterJump.h |
| Include | #include "Abilities/GameplayAbility_CharacterJump.h" |
Syntax
UCLASS&40;&41;
class UGameplayAbility_CharacterJump : public UGameplayAbility
Remarks
Ability that jumps with a character.
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameplayAbility_CharacterJump
(
const FObjectInitializer& ObjectInitializer |
Overridden from UGameplayAbility
| Type | Name | Description | |
|---|---|---|---|
| void | ActivateAbility
(
const FGameplayAbilitySpecHandle Handle, |
Actually activate ability, do not call this directly | |
| bool | CanActivateAbility
(
const FGameplayAbilitySpecHandle Handle, |
CanActivateAbility Returns true if this ability can be activated right now. Has no side effects | |
| void | CancelAbility
(
const FGameplayAbilitySpecHandle Handle, |
Canceling an non instanced ability is tricky. | |
| void | InputReleased
(
const FGameplayAbilitySpecHandle Handle, |
Input binding stub. |