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FGameplayEffectContextHandle |
ContextHandle |
Polymorphic context information |
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float |
EventMagnitude |
The magnitude of the triggering event |
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FGameplayTag |
EventTag |
Tag of the event that triggered this |
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TObjectPtr< const AActor > |
Instigator |
The instigator of the event |
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FGameplayTagContainer |
InstigatorTags |
Tags that the instigator has |
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TObjectPtr< const UObject > |
OptionalObject |
An optional ability-specific object to be passed though the event |
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TObjectPtr< const UObject > |
OptionalObject2 |
A second optional ability-specific object to be passed though the event |
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TObjectPtr< const AActor > |
Target |
The target of the event |
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FGameplayAbilityTargetDataHandle |
TargetData |
The polymorphic target information for the event |
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FGameplayTagContainer |
TargetTags |
Tags that the target has |