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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/UGameplayAbility
- UObject::IsSupportedForNetworking()
- UGameplayAbility::IsSupportedForNetworking()
References
Module | GameplayAbilities |
Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbility.h |
Include | #include "Abilities/GameplayAbility.h" |
Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/GameplayAbility.cpp |
virtual bool IsSupportedForNetworking&40;&41; const
Remarks
IsSupportedForNetworking means an object can be referenced over the network