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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_WaitTargetData
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitTargetData.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitTargetData.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_WaitTargetData.cpp |
UFUNCTION&40;&41;
virtual void OnTargetDataReplicatedCallback
&40;
const FGameplayAbilityTargetDataHandle & Data,
FGameplayTag ActivationTag
&41;
Remarks
Valid TargetData was replicated to use (we are server, was sent from client)