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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayTask
- UAbilityTask
- UAbilityTask_WaitGameplayEffectApplied
- UAbilityTask_WaitGameplayEffectApplied_Target
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied_Target.h" |
Syntax
UCLASS&40;&41;
class UAbilityTask_WaitGameplayEffectApplied_Target : public UAbilityTask_WaitGameplayEffectApplied
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayEffectAppliedTargetDelegate | OnApplied |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAbilityTask_WaitGameplayEffectApplied_Target
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| UAbilityTask_WaitGameplayEffectApplied_Target * | WaitGameplayEffectAppliedToTarget
(
UGameplayAbility* OwningAbility, |
Wait until the owner (or External Owner) applies a GameplayEffect to a Target (the target may be the owner too!). | |
| UAbilityTask_WaitGameplayEffectApplied_Target * | WaitGameplayEffectAppliedToTarget_Query
(
UGameplayAbility* OwningAbility, |
Wait until the owner (or External Owner) applies a GameplayEffect to a Target (the target may be the owner too!). |
Overridden from UAbilityTask_WaitGameplayEffectApplied
| Type | Name | Description | |
|---|---|---|---|
| void | BroadcastDelegate
(
AActor* Avatar, |
||
| void | |||
| void |