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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameplayTask
- UAbilityTask
- UAbilityTask_WaitGameplayEffectApplied
- UAbilityTask_WaitGameplayEffectApplied_Self
- UAbilityTask_WaitGameplayEffectApplied_Target
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h |
| Include | #include "Abilities/Tasks/AbilityTask_WaitGameplayEffectApplied.h" |
Syntax
UCLASS&40;&41;
class UAbilityTask_WaitGameplayEffectApplied : public UAbilityTask
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UAbilitySystemComponent > | ExternalOwner | ||
| FGameplayTargetDataFilterHandle | Filter | ||
| bool | ListenForPeriodicEffects | ||
| bool | Locked | If we are in the process of broadcasting and should not accept additional GE callbacks. | |
| bool | RegisteredCallback | ||
| FGameplayTagQuery | SourceTagQuery | ||
| FGameplayTagRequirements | SourceTagRequirements | ||
| FGameplayTagQuery | TargetTagQuery | ||
| FGameplayTagRequirements | TargetTagRequirements | ||
| bool | TriggerOnce | ||
| bool | UseExternalOwner |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UAbilityTask_WaitGameplayEffectApplied
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BroadcastDelegate
(
AActor* Avatar, |
||
| UAbilitySystemComponent * | GetASC () |
||
| void | OnApplyGameplayEffectCallback
(
UAbilitySystemComponent* Target, |
||
| void | |||
| void | |||
| void | SetExternalActor
(
AActor* InActor |
Overridden from UGameplayTask
| Type | Name | Description | |
|---|---|---|---|
| void | Activate () |
Called to trigger the actual task once the delegates have been set up Note that the default implementation does nothing and you don't have to call it | |
| void | OnDestroy
(
bool bInOwnerFinished |
End and CleanUp the task - may be called by the task itself or by the task owner if the owner is ending. |