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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/Tasks > API/Plugins/GameplayAbilities/Abilities/Tasks/UAbilityTask_StartAbilityState
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/Tasks/AbilityTask_StartAbilityState.h |
| Include | #include "Abilities/Tasks/AbilityTask_StartAbilityState.h" |
| Source | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Private/Abilities/Tasks/AbilityTask_StartAbilityState.cpp |
UFUNCTION&40;BlueprintCallable,
Meta&61;&40;HidePin&61;"OwningAbility", DefaultToSelf&61;"OwningAbility", BlueprintInternalUseOnly&61;"true", HideSpawnParms&61;"Instigator"&41;,
Category&61;"Ability&124;Tasks"&41;
static UAbilityTask_StartAbilityState &42; StartAbilityState
&40;
UGameplayAbility &42; OwningAbility,
FName StateName,
bool bEndCurrentState
&41;
Remarks
Starts a new ability state.
Parameters
| Name | Description |
|---|---|
| StateName | The name of the state. |
| bEndCurrentState | If true, all other active ability states will be ended. |