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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h |
| Include | #include "Abilities/GameplayAbilityWorldReticle.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FWorldReticleParameters
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | AOEScale |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Initialize
(
FVector InAOEScale |
Use this so that we can't slip in new parameters without some actor knowing about it. |