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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities > API/Plugins/GameplayAbilities/Abilities/FWorldReticleParameters
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityWorldReticle.h |
| Include | #include "Abilities/GameplayAbilityWorldReticle.h" |
void Initialize
&40;
FVector InAOEScale
&41;
Remarks
Use this so that we can't slip in new parameters without some actor knowing about it.