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API > API/Plugins > API/Plugins/GameplayAbilities > API/Plugins/GameplayAbilities/Abilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/Abilities/GameplayAbilityTypes.h |
| Include | #include "Abilities/GameplayAbilityTypes.h" |
Syntax
USTRUCT&40;&41;
struct FServerAbilityRPCBatch
Remarks
This struct holds state to batch server RPC calls: ServerTryActivateAbility, ServerSetReplicatedTargetData, ServerEndAbility.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayAbilitySpecHandle | AbilitySpecHandle | ||
| bool | Ended | ||
| bool | InputPressed | ||
| FPredictionKey | PredictionKey | ||
| bool | Started | Safety bool to make sure ServerTryActivate was called exactly one time in a batch | |
| FGameplayAbilityTargetDataHandle | TargetData |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator==
(
const FGameplayAbilitySpecHandle& InHandle |
To allow FindByKey etc. |