Navigation
API > API/Plugins > API/Plugins/GameplayAbilities
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayAbilitySpecHandle.h |
| Include | #include "GameplayAbilitySpecHandle.h" |
Syntax
USTRUCT&40;BlueprintType&41;
struct FGameplayAbilitySpecHandle
Remarks
This file exists in addition so that GameplayEffect.h can use FGameplayAbilitySpec without having to include GameplayAbilityTypes.h which has depancies on GameplayEffect.hHandle that points to a specific granted ability. These are globally unique
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Sets this to a valid handle | ||
| bool | IsValid () |
True if GenerateNewHandle was called on this handle | |
| FString | ToString () |
Operators
| Type | Name | Description | |
|---|---|---|---|
| bool | operator!=
(
const FGameplayAbilitySpecHandle& Other |
||
| bool | operator==
(
const FGameplayAbilitySpecHandle& Other |