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FGameplayTag |
ApplicationTag |
What tag to pass through when doing an application |
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bool |
bTargetCancelled |
True if we've been positively cancelled our targeting, false if we don't know |
 |
bool |
bTargetConfirmed |
True if we've been positively confirmed our targeting, false if we don't know |
 |
FAbilityReplicatedData[EAbilityGenericReplicatedEvent::MAX] |
GenericEvents |
Generic events that contain no payload data |
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FPredictionKey |
PredictionKey |
Prediction Key when this data was set |
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FSimpleMulticastDelegate |
TargetCancelledDelegate |
Delegate to call whenever this is confirmed (without target data) |
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FGameplayAbilityTargetDataHandle |
TargetData |
What elements this activation is targeting |
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FAbilityTargetDataSetDelegate |
TargetSetDelegate |
Delegate to call whenever this is modified |