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API > API/Plugins > API/Plugins/GameplayAbilities
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AGameplayCueNotify_Actor
- AGameplayCueNotify_BurstLatent
References
| Module | GameplayAbilities |
| Header | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/GameplayCueNotify_BurstLatent.h |
| Include | #include "GameplayCueNotify_BurstLatent.h" |
Syntax
UCLASS&40;Blueprintable, NotPlaceable, Category&61;"GameplayCueNotify",
Meta&61;&40;ShowWorldContextPin, DisplayName&61;"GCN Burst Latent", ShortTooltip&61;"A one&45;off GameplayCueNotify that can use latent actions such as timelines."&41;&41;
class AGameplayCueNotify_BurstLatent : public AGameplayCueNotify_Actor
Remarks
AGameplayCueNotify_BurstLatent
This is an instanced gameplay cue notify for effects that are one-offs. Since it is instanced, it can do latent things like time lines or delays.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FGameplayCueNotify_BurstEffects | BurstEffects | List of effects to spawn on burst. | |
| FGameplayCueNotify_SpawnResult | BurstSpawnResults | Results of spawned burst effects. | |
| FGameplayCueNotify_PlacementInfo | DefaultPlacementInfo | Default placement rules. Applies for all spawns unless overridden. | |
| FGameplayCueNotify_SpawnCondition | DefaultSpawnCondition | Default condition to check before spawning anything. Applies for all spawns unless overridden. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | OnBurst
(
AActor* Target, |
||
| bool | OnExecute_Implementation
(
AActor* Target, |
Overridden from AGameplayCueNotify_Actor
| Type | Name | Description | |
|---|---|---|---|
| bool | Recycle () |
Called when returning to the recycled pool. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| EDataValidationResult | IsDataValid
(
FDataValidationContext& Context |
Returns Valid if this object has data validation rules set up for it and the data for this object is valid. |