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API > API/Plugins > API/Plugins/GameplayAbilities
Name
AAbilitySystemTestPawn
Type
class
Header File
/Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestPawn.h
Include Path
#include "AbilitySystemTestPawn.h"
Syntax
UCLASS (Blueprintable, BlueprintType, NotPlaceable, MinimalAPI)
class AAbilitySystemTestPawn :
public ADefaultPawn ,
public IGameplayCueInterface ,
public IAbilitySystemInterface
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Inheritance Hierarchy
Implements Interfaces
Constructors
Constants
Name
Type
Remarks
Include Path
AbilitySystemComponentName
FName
AbilitySystemTestPawn.h
Variables
Protected
Name
Type
Remarks
Include Path
Unreal Specifiers
AbilitySystemComponent
TObjectPtr < class UAbilitySystemComponent >
DefaultPawn collision component
AbilitySystemTestPawn.h
Category=AbilitySystem
VisibleAnywhere
BlueprintReadOnly
Meta=(AllowPrivateAccess="true")
Functions
Public
Name
Remarks
Include Path
Unreal Specifiers
Returns AbilitySystemComponent subobject
AbilitySystemTestPawn.h
Overridden from AActor
Name
Remarks
Include Path
Unreal Specifiers
virtual void PostInitializeComponents()
AbilitySystemTestPawn.h
Name
Remarks
Include Path
Unreal Specifiers
Returns the ability system component to use for this actor.
AbilitySystemTestPawn.h