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API > API/Plugins > API/Plugins/GameplayAbilities
| Name | AAbilitySystemTestPawn |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GameplayAbilities/Source/GameplayAbilities/Public/AbilitySystemTestPawn.h |
| Include Path | #include "AbilitySystemTestPawn.h" |
Syntax
UCLASS (Blueprintable, BlueprintType, NotPlaceable, MinimalAPI)
class AAbilitySystemTestPawn :
public ADefaultPawn ,
public IGameplayCueInterface ,
public IAbilitySystemInterface
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → APawn → ADefaultPawn → AAbilitySystemTestPawn
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AAbilitySystemTestPawn
(
const FObjectInitializer& ObjectInitializer |
AbilitySystemTestPawn.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| AbilitySystemComponentName | FName | AbilitySystemTestPawn.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AbilitySystemComponent | TObjectPtr< class UAbilitySystemComponent > | DefaultPawn collision component | AbilitySystemTestPawn.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Returns AbilitySystemComponent subobject | AbilitySystemTestPawn.h |
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostInitializeComponents() |
AbilitySystemTestPawn.h |
Overridden from IAbilitySystemInterface
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UAbilitySystemComponent * GetAbilitySystemComponent () |
Returns the ability system component to use for this actor. | AbilitySystemTestPawn.h |