Navigation
API > API/Plugins > API/Plugins/GameInputBase
References
| Module | GameInputBase |
| Header | /Engine/Plugins/Runtime/GameInput/Source/GameInputBase/Public/GameInputDeveloperSettings.h |
| Include | #include "GameInputDeveloperSettings.h" |
Syntax
USTRUCT ()
struct FGameInputControllerAxisData
Remarks
Configuration of an individual axis from a Game Input Controller device type.
These settings would be used for one individual reading from a "GetControllerAxisState" call.
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bIsPackedPositveAndNegative | Set this to true if this axis represents a positive and negative value packed into one float. | |
| float | DeadZone | ||
| FName | KeyName | ||
| float | Scalar | Scalar that the input value will be multiplied by before being reported to the input system. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
See Also
FGameInputControllerDeviceProcessor::ProcessControllerAxisState