Navigation
API > API/Plugins > API/Plugins/GameFeatures
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameFeatureAction
- UGameFeatureAction_AddWPContent
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddWPContent.h |
| Include | #include "GameFeatureAction_AddWPContent.h" |
Syntax
UCLASS&40;Meta&61;&40;DisplayName&61;"Add World Partition Content"&41;&41;
class UGameFeatureAction_AddWPContent : public UGameFeatureAction
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGameFeatureAction_AddWPContent
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| const UContentBundleDescriptor * | |||
| UGameFeatureData * |
Overridden from UGameFeatureAction
| Type | Name | Description | |
|---|---|---|---|
| void | Older-style activation function with no context, called by base class if context version is not overridden | ||
| void | OnGameFeatureDeactivating
(
FGameFeatureDeactivatingContext& Context |
Called when game feature is deactivated, it may be activated again in the near future | |
| void | Called when the object owning the action is registered for possible activation, this is called even if a feature never activates | ||
| void | Called to unregister an action, it will not be activated again without being registered again |