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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeatureAction_AddComponents
| Name | FGameInstanceData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddComponents.h |
| Include Path | #include "GameFeatureAction_AddComponents.h" |
Syntax
struct FGameInstanceData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| ComponentRequestHandles | TArray< TSharedPtr< FComponentRequestHandle > > | May contain null entries, this array is parallel to ComponentList so that client/server components can be added or removed in-place when the world changes | GameFeatureAction_AddComponents.h | |
| WorldNetMode | ENetMode | NetMode of the current world, used to determine if client/server components should be requested. | GameFeatureAction_AddComponents.h |