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API > API/Plugins > API/Plugins/GameFeatures > API/Plugins/GameFeatures/UGameFeatureAction_AddComponents
Name
FGameInstanceData
Type
struct
Header File
/Engine/Plugins/Runtime/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddComponents.h
Include Path
#include "GameFeatureAction_AddComponents.h"
Syntax
struct FGameInstanceData
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Variables
Public
Name
Type
Remarks
Include Path
Unreal Specifiers
ComponentRequestHandles
TArray < TSharedPtr < FComponentRequestHandle > >
May contain null entries, this array is parallel to ComponentList so that client/server components can be added or removed in-place when the world changes
GameFeatureAction_AddComponents.h
WorldNetMode
ENetMode
NetMode of the current world, used to determine if client/server components should be requested.
GameFeatureAction_AddComponents.h