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The network mode the game is currently running.
| Name | ENetMode |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineBaseTypes.h |
| Include Path | #include "Engine/EngineBaseTypes.h" |
Syntax
enum ENetMode
{
NM_Standalone,
NM_DedicatedServer,
NM_ListenServer,
NM_Client,
NM_MAX,
}
Values
| Name | Remarks |
|---|---|
| NM_Standalone | Standalone: a game without networking, with one or more local players. |
| NM_DedicatedServer | Dedicated server: server with no local players. |
| NM_ListenServer | Listen server: a server that also has a local player who is hosting the game, available to other players on the network. |
| NM_Client | Network client: client connected to a remote server. |
| NM_MAX |