Navigation
API > API/Plugins > API/Plugins/GameFeatures
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGameFeatureAction
- UGameFeatureAction_AddCheats
References
| Module | GameFeatures |
| Header | /Engine/Plugins/Experimental/GameFeatures/Source/GameFeatures/Public/GameFeatureAction_AddCheats.h |
| Include | #include "GameFeatureAction_AddCheats.h" |
Syntax
UCLASS&40;MinimalAPI, Meta&61;&40;DisplayName&61;"Add Cheats"&41;&41;
class UGameFeatureAction_AddCheats : public UGameFeatureAction
Remarks
Adds cheat manager extensions to the cheat manager for each player
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bLoadCheatManagersAsync | ||
| TArray< TSoftClassPtr< UCheatManagerExtension > > | CheatManagers | Cheat managers to setup for the game feature plugin |
Overridden from UGameFeatureAction
| Type | Name | Description | |
|---|---|---|---|
| void | Older-style activation function with no context, called by base class if context version is not overridden | ||
| void | OnGameFeatureDeactivating
(
FGameFeatureDeactivatingContext& Context |
Called when game feature is deactivated, it may be activated again in the near future |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| EDataValidationResult | IsDataValid
(
FDataValidationContext& Context |
Generic function to validate objects during changelist validations, etc. |