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API > API/Plugins > API/Plugins/GPULightmass > API/Plugins/GPULightmass/UGPULightmassSettings
Syntax
UPROPERTY&40;EditAnywhere, BlueprintReadWrite, Category&61;VolumetricLightmap,
DisplayName&61;"Detail Cell Size", Meta&61;&40;ClampMin&61;"1", ClampMax&61;"20000", UIMax&61;"2000"&41;&41;
int32 VolumetricLightmapDetailCellSize
Remarks
Size of an Volumetric Lightmap voxel at the highest density (used around geometry), in world space units. This setting has a large impact on build times and memory, use with caution. Halving the DetailCellSize can increase memory by up to a factor of 8x.