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bool |
bBakeMaterialInputs |
If enabled, a material input may be baked out to a texture (using a simple quad). |
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bool |
bUseThinTranslucentShadingModel |
If enabled, materials with shading model thin translucency will be used. |
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TMap< EGLTFMaterialPropertyGroup, FGLTFOverrideMaterialBakeSettings > |
DefaultInputBakeSettings |
Input-specific default bake settings that override the general defaults above. |
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TEnumAsByte< TextureFilter > |
DefaultMaterialBakeFilter |
Default filtering mode used when sampling the baked out texture. |
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FGLTFMaterialBakeSize |
DefaultMaterialBakeSize |
Default size of the baked out texture (containing the material input). |
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TEnumAsByte< TextureAddress > |
DefaultMaterialBakeTiling |
Default addressing mode used when sampling the baked out texture. |