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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options > API/Plugins/GLTFExporter/Options/UGLTFProxyOptions
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Config, Category=Material,
Meta=(EditCondition="bBakeMaterialInputs"))
TEnumAsByte< TextureAddress > DefaultMaterialBakeTiling
Remarks
Default addressing mode used when sampling the baked out texture. Can be overridden by material- and input-specific bake settings, see GLTFMaterialExportOptions.