Navigation
API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options
Inheritance Hierarchy
- UObject
- UGLTFProxyOptions
References
| Module | GLTFExporter |
| Header | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Options/GLTFProxyOptions.h |
| Include | #include "Options/GLTFProxyOptions.h" |
Syntax
UCLASS (BlueprintType, Config=EditorPerProjectUserSettings, HideCategories=(DebugProperty))
class UGLTFProxyOptions : public UObject
Variables
| Type | Name | Description | |
|---|---|---|---|
| bool | bBakeMaterialInputs | If enabled, a material input may be baked out to a texture (using a simple quad). | |
| bool | bUseThinTranslucentShadingModel | If enabled, materials with shading model thin translucency will be used. | |
| TMap< EGLTFMaterialPropertyGroup, FGLTFOverrideMaterialBakeSettings > | DefaultInputBakeSettings | Input-specific default bake settings that override the general defaults above. | |
| TEnumAsByte< TextureFilter > | DefaultMaterialBakeFilter | Default filtering mode used when sampling the baked out texture. | |
| FGLTFMaterialBakeSize | DefaultMaterialBakeSize | Default size of the baked out texture (containing the material input). | |
| TEnumAsByte< TextureAddress > | DefaultMaterialBakeTiling | Default addressing mode used when sampling the baked out texture. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGLTFProxyOptions
(
const FObjectInitializer& ObjectInitializer |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void |