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API > API/Plugins > API/Plugins/GLTFExporter > API/Plugins/GLTFExporter/Options > API/Plugins/GLTFExporter/Options/UGLTFProxyOptions
Syntax
UPROPERTY (EditAnywhere, BlueprintReadWrite, Config, Category=Material)
bool bBakeMaterialInputs
Remarks
If enabled, a material input may be baked out to a texture (using a simple quad). Baking is only used for non-trivial material inputs (i.e. not simple texture or constant expressions).