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API > API/Plugins > API/Plugins/GLTFExporter
| Name | FGLTFStaticMeshConverter |
| Type | class |
| Header File | /Engine/Plugins/Enterprise/GLTFExporter/Source/GLTFExporter/Public/Converters/GLTFMeshConverters.h |
| Include Path | #include "Converters/GLTFMeshConverters.h" |
Syntax
class FGLTFStaticMeshConverter :
public FGLTFBuilderContext ,
public TGLTFConverter< FGLTFJsonMesh *, const UStaticMesh *, const UStaticMeshComponent *, FGLTFMaterialArray, int32 >
Inheritance Hierarchy
- FGLTFBuilderContext → FGLTFStaticMeshConverter
- TGLTFConverter → FGLTFStaticMeshConverter
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MeshSectionConverter | FGLTFStaticMeshSectionConverter | Converters/GLTFMeshConverters.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FGLTFBuilderContext
(
FGLTFConvertBuilder& Builder |
Converters/GLTFMeshConverters.h |
Protected
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual FGLTFJsonMesh * Convert
(
const UStaticMesh* StaticMesh, |
Converters/GLTFMeshConverters.h | ||
virtual void Sanitize
(
const UStaticMesh*& StaticMesh, |
Converters/GLTFMeshConverters.h |